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Floating Village

This is my first stab at making a full-scale environment in 3D. It was based on a concept piece from Fei Giap

I used Unreal Engine 4, Substance Painter and Designer, and 3DS Max.

This project taught me more than I ever expected to during its 10-week run. It pushed me to my limits and made me really think about the process from top to bottom. Everything from making modular pieces and textures to playing with lighting, particles, and shaders.

It certainly wouldn't have been possible without the guidance of Vince Joyal (